Hello, I want to create a prefab/custom object that would consist of a 3D mesh and 3D boxes with 3DPhysics enabled for them, so that they could be used as elements of a collision mesh for that object. (This allows you to have convenient prefabs in the project with a custom complex collision consisting of a set of primitives)
Example:
The prefab is a simple 3D box with 3D physics enabled, in the project scene it stands at coordinates 160x60.
However, the mesh of its collision is being moved separately from the actual 3DBox to coordinates 0:0 - as in the prefab scene.
Other 3DPhysics objects in the scene can interact with it as usual, the problem being that its separated from the actual mesh of the object.

Is there any way to avoid this difference in the placement of the collision mesh and the object itself?
