3dpysic-character to follow surfaces angle degree directions on moving

able to make a 3dpysic-character to be able to follow the 3dphysic platform-surfaces angle degree during moving forexample on a surface that is 12 degree vertical direction, so the 3dphysic-character follows the angle of the surface instead of just be 0 degree moving on the 12 degree angled surface?

i tried to illustrate what i mean, with this drawing (left is the 3dphysiccharacter is moving on angled surfaces now in gdevelop. to the right is what i want the 3dphysic-character to do, when moving on angled 3dplatform-surfaces) :

This can be hardly done in th 2D side:
the solutions are:

  • the new sonic 360 extension
  • or the raycast to floor condition (for straight lines).
  • or svg premade curves (…so no arbitrary lines)

For the 3d side (i dunno)…but i don’ t think that there are a lot of differences.

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Use 3d raycast conditions

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how doi use that? i dont find 3draycast behavviour toadd to the characterinthe behaviour settings.

Install the extension and you will find new conditions add to the 3d objects just it