I am trying to make a 2D overhead perspective game and to move a player with the 8 Direction behaviour, I disabled diagonals, and rotation. I want to make the movement smooth something like in the pokemon game (Pokemon Emerald or somewhat), but the behaviour has “Acceleration” and “Decceleration”, which is kind of annoying because it moves like a car and I want it to be walking without any acceleration/decceleration, so what can I do with this?
Easiest solution to this is that you use very high numbers for accel decel.
The complicated solution to it is that method gamefreak used for the pokemon games.
They split the levels into a grid and then move from grid to grid.
Okay thanks, just tried it and it works!