A big collision problem

I was referencing the thread about moving your camera actually, specifically this image point thing:

Not sure why it would be positioned higher above the sprite actually…
But can you modify the image size to make it square? Your image size looks vertical, which could be the problem. So for example if your bulb image is 100px x 140px, can you make it 140px x 140px?
Another way you can try is open the image in Photoshop and rotate it 90 degree to the right. GDevelop angle starts at normal 90 degree like the following of the wiki:
image
http://wiki.compilgames.net/doku.php/gdevelop5/tutorials/basic-game-making-concepts#positioning_objects_in_the_worldcoordinates
So, rotate the images in Photoshop, so hopefully GDevelop will recognize it correctly. Not sure if that’s the issue…

Those are just suggestions, so feel free to tell if it works or doesn’t work.

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