A game with 32bit graphics, but high resolution text?

It seems like something that doesn’t fit but I would like to know if you could make a game in low resolution, such as 128x72, but I need the text to be in normal resolution. These are Japanese characters, so in low resolutions it is not read well.

Could it be done? Could you make the graphics to 32x32 and then in the editor scale them x4? What problems could I have?

I guess I could make the graphics using 4 pixels for each one and thus give the impression of low resolution, but it doesn’t convince me.

Have your game at 512x128. Use layers, one for the game and another for the text (call it UI). Zoom in your game layer but not your text layer.

This give the idea. It’s about Godot, but if you swap any mentions of “viewport” with “Layer”, then you’ll get the idea.

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Oh, I didn’t know about the “zoom” feature, I’m going to investigate in the documentation, thank you very much!