I’m back to creating GDevelop games after about 6 months and have naturally forgot a few things about it. But one thing that strikes me about my present problem is lack of wrong code logic or at least i cant seem to find it.
I am trying to create a player choose screen with the following event logic:
I figured out the problem, i was using the same sprite button for all the screens with the same button press conditions. I modified it to button release and it worked!