In my Survivor game, many waves of enemies are spawned, and I’d like some advice from you…
To streamline the gameplay, is it better to use this distance calculation for each enemy or to create a collision object on the enemy?

In my Survivor game, many waves of enemies are spawned, and I’d like some advice from you…
To streamline the gameplay, is it better to use this distance calculation for each enemy or to create a collision object on the enemy?

I would use the distance over collisions as it takes less calculation and coz it can be done with more variation by randomising the distance.