Consistant objects are like objects that appear in multiple scenes without having to place them, like in game maker or rpg maker
this would be Very helpfull in making rpg games. cuz i dont have to make a new player object for every scene. simply just make one in the first scene, and move them around with a event.
something like “move player to (scene) on (x, y) in (Layer)”
Hello!
As ZeroX4 mentioned; you might be looking for global elements or external layouts.
You might want to take a look at this article in the Wiki: Global Objects - GDevelop documentation
“Objects” in the object lists are just templates for instances.
Object variables (which should probably be called like, Object Variable templates) become instance variables once the instance is created in the scene either via the editor or via events.
Instances are scene specific, and changes to their variables will never carry between scenes.
Global objects will keep their default (preset) variables on every instance that is created in every scene, but changes to those instances will still be scene specific even though they are made from global objects.
well yeah i allready knew some of that. i kinda asked for a feature that would let me carry an instance variable from a scene to another without having to have lots and lots of global variables
NiroMcMuffin,
I took the liberty to rename the topic to identify the main reason why you are requesting this change. This helps the core team define “what is the friction that the person is facing” so we can provide a proper solution.