Ability to edit behavior properties for each instance

Well, they created C.Objects for that.

The problem is that you can’t call the variant name from the Create action.

It’s a feature I requested a while ago.

btw…i agre that even in scene editor for classic instances would be cool

The problem is that, to be a (dynamic?) instance, it has to be placed in the scene, whereas C.Objects variant by name would not require that.

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