Lets say we have a top down tile based game which utilizes a virtual grid as its basis.
Now there is no way to know which cell is which one.
Lets say the game involves a text input which accepts one grid-cell’s address. (For Example “B6”, where “B” denotes the row and “6” denotes the column).
This is to , lets say we don’t want to move the player using pathfinding, or top down behavior or any other similar methods. Lets say we want to move the player entirely on the cell’s address basis. We specify the address in the text input and the player moves to corresponding cell.
How do we assign an address to cells automatically (distribution or sorting) so that they can be used for various purposes.
This is a question that may extend to ‘How to search in a sorted 2d matrix’
…but how do we implement this in Gdevelop?