hi, I was testing an example where the “fire bullet” extension is present and I focused on how I could increase this “angle variance” option in my project.
this is an example of shooting the bullet present in my project:
adding the fire bullet extension now would mean changing everything, starting from weapons, ammunition, reloading etc…
How can I increase this function without using the fire bullet extension?
If I may, I believe you are meant to apply the formula to the part that says to change the angle of the bullet, like so:
Change the angle of bullet1: set to RandomInRange((arma1.Angle() - (variance / 2)), (arma1.Angle() + (variance / 2)))
For the part with the force angle you just put there bullet1.Angle()
edit: Oh and I added in some parentheses, I’m not sure if my syntax is correct. Also now that I think about it, putting the formula in the force angle part might also work except that the bullets might be facing a different direction from where they’re going. You could probably figure it out.