Adding Global Timers

Note: This feature has been merged with Global Timer... could this be added?
-Luni

Hey All,

While working through some ideas for the game I’m working on, one of them is to have a “time played” counter.

There’s a few ways to do this (Global Variable that is set to + TimeDelta()), but this got me thinking that the “cleanest” way to do this would be using a global timer. This functionality doesn’t seem to exist currently.

After talking about it on the discord, I wanted to throw up a feature request to see if it’s a viable option to be added.

Thanks all.

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Plus it shouldn’t be very hard to implement.

  1. Add a timer array on RuntimeGame
  2. Make sure the runtime scene “game loop”/renderAndStep function updates also the timers of runtimeGame
  3. Add some instruction declarations to the extension definition.
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