As of currently, GDevelop’s blend mode action only supports three blend modes:
- Multiply
- Add
- Screen
While yes, these are very useful, and amongst the most commonly used blending modes, I think it would be nice to have at least a few more options. For example:
- Subtract, Exclusion, or Difference, to get a negative color effect
- Hard Light, a combination of Multiply and Screen, for a more saturated color
- And of course, Hue, Saturation, Color, and Luminosity, which preserves one layer of color, but also adopts a different color from something else
Would these be a good fit for GDevelop? Feedback is appreciated?