I would like 3D collisions to also work on the Z axis and also for physical behavior to also work with the Z axis
4 Likes
hi, I ran into the same problem, and I learned some ways how to fix it.
First use the x quadrants to show how deep does it go into the ground. I do -20 on the ground on a first-person game. Also, for more here is a YouTube video.
1 Like