I would like 3D collisions to also work on the Z axis and also for physical behavior to also work with the Z axis
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hi, I ran into the same problem, and I learned some ways how to fix it.
First use the x quadrants to show how deep does it go into the ground. I do -20 on the ground on a first-person game. Also, for more here is a YouTube video.
2 Likes
Theres an 3D collisions behaviour? and 3D physics might take some time until its implemented :[