I’m releasing a commercial survival game on Steam and the whole “hook” of the game is that there’s an AI NPC driven eco-system with combat and the AI looking for food and water and NPCS will react to your moral decisions. (like if you kill an innocent person and take all their food, then the prices in the shops will go up.) There’s only one problem.
I don’t really know how to do all that.
I have some idea of how I would do it in my head but I’m still not too sure.
What I want in the end is:
-Some Innocent NPCS that run around the map looking for food and water that you can kill and they will drop some food or maybe sometimes water
-Some hostile NPCS that run around the map with guns looking for people to kill (they will kill other NPCS too)
Please when answering, try to get your point across in a simple manner. Thank you!