I am in the beginning phase of a top-down Alien Breed clone using gdevelop and I am having some trouble with making the enemies stay a certain distance away from each other when chasing the player character. What is the best way to handle a situation like this?
Here is a screenshot of my events for colliding with each enemy:
Currently I am moving the enemies around using forces and checking a specific radius around the player for each state (attack, chase, wander), but I am open to using the pathfinding behaviour for chasing the player as well.
Let me know how I can improve this. If anyone wants to see the full project to test out what I have so far, I can upload that too.