I would like the ability to apply 3D forces to objects using PhysicsCharacter3D.
At the moment I have been trying to add explosions to a movement heavy FPS game that I am working on, but the only way I can currently do explosions would be to disable PhysicsCharacter3D, which I don’t want because re-enabling PhysicsCharacter3D resets all velocity, and that isn’t the best for a game mainly focused on movement and going fast.