Almost ready for my ludo game

A few more problems to face, and my ludo will be ready. I want to ask about

How do I…

  1. Make Ludo reach the finish line
  2. Make the Ludo game in the middle of the screen (I use Android as the base, so when playing the game on a PC the game will be on the left side of the screen)

What is the expected result

  1. Ludo can reach the finish line
  2. Ludo can in the middle of the screen, Or something else so that Ludo can be played in both Android and PC mode.

What is the actual result

  1. When it gets a number that is bigger than the square it is made in, it will stay still and freeze.
  2. The game is in the left corner when played on PC. Do I need to create a new game with a different screen resolution for this issue?

Related screenshots

The remaining images for condition no. 2 and the event are below.


For condition no. 2. it turns out that it’s not only on PC, so when the game is smaller than the screen, the game is automatically on the left side of the screen.

Here I make duplicate sprites in each color so I don’t get confused when I program.


The code is also similar in each dino. I gave an additional variable, namely “Tanya/Tanya 2/etc” to find out what box is below it and what action needs to be taken. Like when below is a question box, it will move to the question scene.