i made a level editor but when i add tiles to the game it will add on to of another tile ((overlapping)) i tried everything and every condition but it didn’t work
What is the expected result
I want it to click and drag to add tiles
What is the actual result
I just get it overlapping and repeted on top of it ((Because i didn’t want it to use “trigger once while true”))
When the condition is inverted it can be confusing. It’s not checking if the cursor is not on an object, it’s picking the objects the cursor isn’t on.
If there were 10 objects. The cursor is either on 1object (or more if they overlap) When it’s inverted it’s picking the objects it’s not on. So, it would be 10 objects minus any objects the cursor is on.
NOT inverts the result. If it’s false then NOT makes it True and vice-versa.