Angled sprite walking problem

Hello fellow people, I’ve been facing this problem that when you add an angled tiled sprite it doesn’t work as it is supposed to, refer the pic to understand the problem more efficiently. Please give me a solution.

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Is it a tiled sprite or a tilemap? I’m testing an angled tiled sprite and it works fine, if it’s a tilemp you have to edit the tile collision mask in the tilemap object editor :slight_smile: