Animation Freezing When Enemy is Shooting and Getting Hit With Bullet At Same Time

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How do I…

In my game enemies move back and forth by using two hidden blocks. Once the enemy hits a block it turns the other way and walks until it hits the other block. Once the player comes into collision with the hidden enemy vision block the enemy, stops, shoots and then continues the walking pattern. How do I get it to where when the enemy is shot and is shooting at the same time the shooting animation is stopped and the hurt animation fully plays and then the enemy continues walking again if they arent dead?

What is the expected result

When the enemy is shot at the same time that the players bullet hits the enemy the enemy will stop the shooting animation and play the hurt animation, and then continue to do the walking pattern.

What is the actual result

When the enemy is hit by a bullet the same time they are doing the shooting animation the enemy freezes. It gets stuck in the hurt animation and does not do the walking pattern after that.

Related screenshots



I believe you need for your event where you move enemy
Add condition
Animation is NOT hurt
Animation is NOT shoot

And to your shooting event
Animation is NOT hurt