Animation interpolation (3D)

Being able to smoothly transition from animation to animation is something my project needs, and there isn’t a way to make it myself i don’t think.

animation interpolation would allow the bones of a 3d model to interpolate (almost like a gdevelop tween) to the next animation without looking snappy

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Hello DesmonDev,

Thank you for your topic.
Would you mind to please give more context on what are you trying to resolve with this feature?
Please mention the use case that you are trying to achieve, so it is easier for the team to understand why you’re requesting this feature.

Thank you for your help!

I’ve edited my post now, hopefully this explains it!

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