After “coding” a few lines of code regarding damage and damage animations, my player continues on the angle forever after it touches one of the “Spikes”. It also never runs the damage animation. This is my “code”:
Behaviors: Health, Smooth Camera, Smooth Platformer Camera, Platformer Character Animator, Remap For Platformer, Platformer Object.
I tried to add some time in between, but that didn’t affect the outcome at all. I also tried to turn it into a temporary force, but then the character didn’t move at all. In the end, I tried removing all unnecessary lines, such as changing time scale, but that also had no affect on the outcome.
I agree with @MrMen we have this forum to answer your questions and help you with your queries. Not to open individual links and then to answer there and here. It can confuse alot of viewers.
Anyway,
You dont have any action to change the animation to hit in the subevent add it for the game to work.
Yeah i know that and so does he. Look closely at the picture when the animation is hit then all forces will be stopped meaning also the permanent one But since he had no set animation to hit action the player kept flying back
Are you ok @MrMen your not always like this???