Animation not changing on collision

Hello.
I am creating an event to change the animation of a character(hoya) to a dead animation on collision if the animation state is either idle or move.
However, when the character is standing (Idle), the Dead animation is generated on collision, but when the character is moving (Move), the dead animation event is not firing.

You need to create something that stops the move animation from playing when you want the object to be “dying” this is a common error. The conditions for the movement and idle actions need a sub condition that prevents them from interfering with the dying animation. Your event is doing the complete opposite, ¿why are you conditioning the death animation with the other animations? ¿Is the object not supposed to die if those animations aren’t playing?

The object doesn’t die after the dead animation, that’s what we want the flash effect to do on collision.