hi everyone , I have one problem i.e.
these are my events-
In the last event ,when I press x key the player does not perform the spin attack animation instead it stops performing idle animation too…
How do I fix it
hi everyone , I have one problem i.e.
these are my events-
Please help!
Its because you are changing animation to spin attack and at the same time, changing it to other
animation.
To fix it, let me ask a question:
Where do you want the Player to do a spin attack? In the air or on the platform?
on the platform @Muzan
Please reply @Muzan for help
If that’s the case, then you might wanna do
even not working
It’s still not working?
it’s working now … Thanks
How you thought of it (what is the reason)
I am new to gdevelop
Does it mean that when the animation of player is not spin animation then set it to idle and walk
what if the animation was to be played in the air
It’s because when you change the animation, it gets changed to idle or walk animation again.
Try it. If that doesn’t happen then tell here.
No, it will not play the animation in the air. To play it in the air, add the same condition to here too:
If spin attack is an animation with frames, then it won’t work if you hold the x key down - it’ll just keep playing the first frame of the spin attack until the x key is released. You should add a trigger once on that last event.
Similarly, add a trigger once the the events with the conditions “left key is pressed” and the “right key is pressed”
Also, if the spin attack animation is playing and you press any other key, the spin attack will stop mid animation and change to the other one. Is this what you want?
Actually my problem is this -
This is my spin attack animation
And when I preview it
While previewing I noticed that after the completion of spin animation it automatically moves 2 steps back
Why is this???
Please help
Check your origin point, there may be the problem.
How do I check it in game ?
Please provide me the solution