Good evening
I am currently dealing with 2 game characters…
(each of them consisting of 2 objects -
Object1: in wich the sprite animations are stored
Object2: a top-down movement object that offers support for the sprite keepers)
Whenever the scene begins and the characters start to interact with one another there is always going to take a delay of a few micro-seconds whenever an animation plays for the first time …
but after that 1 time they move as smooth as they were intended.
I also need to mention that the character sprites are having the resolution of
3840*2160 px (each).(my theory is this could have something to do with my problem ).
I am wondering if anyone might have an idea in wich this unpleasing rendering delay might be avoided by using any Gdevelop setting, event, etc.
(Thank you for your time)