This is something that was done in Quake and Half Life 1, where you could do things like attach a helmet to a character’s head, or give them a randomized weapon to hold with their hand, or just add a square hitbox and attach it to all NPC’s heads to create an opportunity for headshots if they were shot in there, is there a way to attach an object to a joint? I haven’t seen anything on it…
Now I just found out you can move joints individually on a model, however, they’re called “children” which is a little weird but ok, still can’t find a way to retrieve a children’s position/rotation/scale though.