Attaching one object to another and rotating it in 3D

How do I…

  • I’m trying to make it so that one 3D object is attached to another and can rotate with it on the same axis. Essentially, it should look like this: there is an 3D object around which, when it rotates, the child 3D object also rotates.
    I remember that in 2D, this is implemented using points on the sprite, but I haven’t figured out how to specify similar “points” on a 3D model.

The Advanced 3D Features extension lets you do this

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I looked at how this could be done
But the fact is that when interpolating an object, this very object was always somewhere in the distance, and also the angle of its rotation did not correspond to the angle of rotation of the model, that is, the object was as if torn off and rotated somewhere outside the model
I thought there were other ways to implement such behavior, so I turned to the forum

You can use Advanced 3D Features to make a model hold an object/weapon. Alternatively there’s this extension but you have to join the creator’s Discord to get it.