Hi, how would I autotile my topdown game without using too much RAM? I am procedurally generating a 2D topdown world in my game but autotiling 300+ tiles at once causes performance issues (it slows the game down slightly).
Can you use the is on-screen extension?
1 - by using tilemap
2 - you don’t need to auto tile everything at once
3 - you should invest in learning how to chunk load/delete stuff
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Need to see your events, otherwise all we can say is “do it more efficiently”