I’ve tried to set background music to play at the beginning of my game but it doesn’t loop even when I set it to repeat. What am I doing wrong?
We need more information : objects/events used, and every params you putted (channel, volume, etC.).
I used the event condition ‘At the beginning of the scene’ with the action ‘Play music on a channel’ with the options
Channel Identifier: 1
Repeat the sound: yes
Volume: 100
Pitch(speed): 1
[SOLUTION FOUND] I circumvented it by checking whether or not music in a channel has stopped and setting it to play again once it does.
Hi, can you make an example how do you fixed it?
many thanks in advance