¿Behavior physics engine or platformer character?

Hello my friends, my doubt is if i make a platform game and i need to create the rebound effect when collision with an enemy, only i can do it with behavior physics engine or i can also whith platformer character?

If i can with platformer character, How i would?


With the platformer behavior, there’s an option to let the player jump again (even if it did touched the ground). Combined with a “Simulate jump button”, it will allow you te create that rebound effect.

Thanks, but I want the leverage effect that gives you an enemy to hurt you, only i can make it with physics, with platformer it does not look natural, but thank you very much.