Better loading screens

Would be cool to have a more professional loading screen, where the game will first launch, then display the loading screen. As is, it first loads the screen, the adjusts the resolution after that loading is finished.

Why would you not just set the resolution for the project to whatever you want the loading screen to be, then change the resolution/mode once you hit the first scene?

Loading screen will be the project size, then switch to your setting.

I suggest creating a loading scene. For example, in most of my games, there is a loading screen that serves as a scene. For instance, in this game, the cat runs along an invisible road and, upon encountering an invisible object, enters the menu. The timer adds 4 to the resource bar every 0.3 seconds or so.
In my other games, the loading process was more evenly distributed between the cat and the resource bar.
By the way, you can download this project from my extension. You can see how to create this scene.

What I mean is that it seems to load the loading screen in an arbitrary resolution, then switch to a full screen (especially if the game is coded to function in full screen). So I guess it would just be better to have a manual loading screen if you plan to launch in full screen. As is, it loads the loading screen in a window, then abruptly jumps to full screen which seems a little janky, but maybe that’s me. It’s a minor thing haha.