Make my 12pt bitmap font look correct at runtime
I expect the font to look correct at runtime and possibly even in preview.
The font looks somewhat wrong in preview and unreadable at runtime.
Game resolution: 128x128
Font: Kenney Pixel font @ 12pt
Smoothing off in properties
I referenced multiple threads; especially this one.
Here are my BMFont settings.
Here are my Bitmap Font object settings.
Here is how the font looks in preview.
And here is how it looks at runtime.
Here are the font properties, showing that it should be fine at 12pt.
Appreciate any help
Insert a minimal game showing your issue in a .zip or .rar.