Is it possible to use Blender for 3D modeling so you can make characters and assets for your games?
You can make assets in glb format with packed animations if u want.
…but there is no built in armature system yet…if u want to edit inside GD
So if I wanted to make a model in Blender I’d have to put it in the glb format so I can export it as a sprite to GDevelop?
Not as a sprite…
when you create object chose the 3D one and point it to your glb file.
Just remember you’re very limited in total vertex number.
What’s the total vertex number?
High poly models have high number of vertex (edges,faces).
In GD you should use low poly for performances matters.
Ohhh okay, makes sense