How do I make a player character leave behind a bloody footprint every step they take for a short amount of time when they touch a puddle of blood in a Top down shooter type of game?
FIRST CREATE FOOTPRINTS RED ANIMATION
AT BEGINNING OF THE SCENE
TRIGGER ONCE—> STICK EXTENSION (with rotation),BLOOD TO PLAYER, HIDE BLOOD
IF PLAYER COLLISION WITH BLOODPOOL—>SHOW BLOOD,WAIT 3 SEC HIDE BLOOD
TRIGGER ONCE
nope wait i guess shadow clone extension would work better cos fottprints must have some delay.
One of the two methods should fit your game.
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Thank you so much!!