Boids Extension not working

I just installed the boids Extension and I tried to apply it to an enemy to make of follow the character, only when I run the game, it doesn’t work at all, the enemy just stands there and does nothing pls help.
Here are my events

I also tried the boids Extension on other objects but nothing works, I tried deleting and reinstallimg the extension but , still the same result.
Please I really need help

At least your boids enemies just stand there doing nothing. My boids enemies usually fidget restlessly trying to avoid each other till they all wander far off screen. Have you tried running it without a condition?

Because you can see if the extension really is not working, or if it’s not working because the conditions you gave it are not met.

I already tried that , but still, it’s the same result

It worked for me. It’s probably the trigger once. It works on an object level not instance. I would remove the trigger once and the for each object events. They’re not needed.

This works for me

What about VictrisGames Boids Flocking Simulation? Can you get that to do anything?

I tweaked the event exactly as in your example, but they still don’t follow.
Do you have any more ideas as to why it doesn’t work

Are you using any other behaviors on the enemies?
Does the animation change? Make sure the animation names match exactly.

If you didn’t already, try the events in a new empty project just to test things.

I’m not using any other behaviors and the animation names are okay.
I tried the boids Extension on other things in the game, even in other scenes but it still doesn’t work.
And I’ve already tried uninstalling and reinstalling the extension

I don’t know what else to try.

Try me: The circle is the player and can be dragged.
https://games.gdevelop-app.com/game-0910e021-ac21-4adb-be24-1a2d3fd8c91e/index.html

My project (click the green [code] and [download zip]
https://github.com/doug13579/gdevelop-boids-2024-test

Events