Hi guys, I didn’t find any examples that use the boomerang behavior.
How can I create a boomerang directed towards the player’s movement angle and which returns after about 2 seconds and is then eliminated upon collision with the player.
Hi guys, I didn’t find any examples that use the boomerang behavior.
How can I create a boomerang directed towards the player’s movement angle and which returns after about 2 seconds and is then eliminated upon collision with the player.