Brief pause for spawn animation then continue pathfinding

It’s my first time making a game and I want something like roguelike game. How do I make it so that my object (enemy) pause for a brief moment to play it’s spawn animation before continuing to move towards the player. I already have the object animations ready and its pathfinding done with the pathfinding extension.

I just need a way to make it pause a moment then continue tracking again.

I’ve tried putting a stop action after the spawner spawns an object but it didn’t work, it still continued to walk towards the player.

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In your event that is responsible for enemy following player
Add condition
Enemy animation is NOT equal to spawn animation

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Thanks I can’t understand how exactly to do what you said but I made a work around using the same principle you gave, tysm!

This is condition that checks if if animation is finished
You can add one to check if animation by name of object is something
Where in sign of the test you can choose NOT EQUAL to however you named your spawn animation

And that condition should go where you put your distance check condition

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Im making a roughlike to!

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