When I press left against the wall nothing happen, I stay in Idle Left
But when I do press Right against the wall, it seem like it attempt to run but does not have the space to so it bug between Idle Right and Run Right
It could be the order of your events, it may be the logic or something else. Can you screen snip the events for colliding against a wall, standing idle, moving left and moving right?
I suspect the wall jump is a red-herring and I’m more interested in seeing what the left, right, idle and collide with wall events are doing. Can you post those?
I’m not using the default controls (even if I still assigned left / right / space)
The player is waling in a wall (the door are considered as walls) And not i does not have a platform behavior
Where is the point “grab”? I’m not sure of it’s use. Is it for telling which side the collision or tile is on or for something else? If it’s off to one side then it would only work for the one direction. Maybe that’s your intention. I’m just asking. I’m wondering if you need a “grab” left and “grab” right on opposite sides of the sprite. I’m only asking although I’m unsure of the use.
So how does the player move? How does it stop when it hits a wall? There have to be events that deal with this. GDevelop doesn’t just magically stop a player character because it meets a wall sprite. It has to be coded with events. And until we see what those events this whole issue will remain a bit of a black box for us.