Building Modern Multiplayer Features in GDevelop – Looking for Collaborators!

Hey everyone! I need a bit of help figuring out how to create a proper skin system using GDevelop’s multiplayer.

In single player, it’s easy to handle skins: you just name each animation like this — <skin_name>_<action>, for example: Frog_idle, Frog_jump, Human_idle, Human_jump, and so on.

But how can I do something similar in multiplayer?

Specifically:
How can I set and sync the skin (or a global variable like skin_name) for the second player on the host side?
This seems like an essential step for any multiplayer game — we need each player to keep their selected skin (or stats) across matches without any conflict.

Once I figure this out, I’ll write a full post on the forum to help others implement it too!

Any advice or examples are super appreciated :pray: