Bullets are going through the platforms problem

How to make the bullet gets deleted whenever it touches a platform of any kind ?
tried to make the bullet a platform character but did’t work … the bullets just get stuck in the walls

If you check collision between the bullet and platform and delete the bullet on collision, doesn’t work?
In case you have multiple different platform objects you can add the objects to a group and check collision with the group.

Weird how it worked now when i did it in a group … I have many platforms yeah … So what is the difference between doing it individual and in a group ?
Thanks for the help …