How do I stop the fire bullets behavior from changing the size of the sprite it is shooting.
(Original size on bottom, Bullet size on top)
Have to add a separate command to specify the bullet size.
Only instance i seen where bullets change size after being fired is when you fire them on layer with zoomed in/out camera
Or layer with different zoom than original
To compensate for that you need to add action below firing bullet to change scale of bullet
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