So I’m wanting to make a first person shooter using GDevelop and use it’s 3D Physics engine. I want to fire bullet objects instead of raycasting. I know you can set an object to be treated as a bullet but I’m a little lost on creating a firing function. Can someone help me out on this? Thank you!
maybe this example will help you. I used the additional fire bullet extension.
the principle of shooting is simple, when you press the space bar, we move the bullet to the x and y positions, with a turn in the direction of shooting, and lift it from the ground to the required height.
I’ll try that out and let you know how it works thank you!
Okay, so far it is working but only to fire at eye level (the z elevation it is set to spawn at). Is there a way I can get the bullets to fly at a higher or lower angle than that? I appreciate the help, by the way.