Bullets in Phsyics3D Engiine

So I’m wanting to make a first person shooter using GDevelop and use it’s 3D Physics engine. I want to fire bullet objects instead of raycasting. I know you can set an object to be treated as a bullet but I’m a little lost on creating a firing function. Can someone help me out on this? Thank you!

maybe this example will help you. I used the additional fire bullet extension.
the principle of shooting is simple, when you press the space bar, we move the bullet to the x and y positions, with a turn in the direction of shooting, and lift it from the ground to the required height.

Summary

I’ll try that out and let you know how it works :smile: thank you!

Okay, so far it is working but only to fire at eye level (the z elevation it is set to spawn at). Is there a way I can get the bullets to fly at a higher or lower angle than that? I appreciate the help, by the way.