How do I…
I’m trying to make the camera follow the player object through a map with non-square edges
What is the expected result
The camera should follow a player object through the map, the faded red squares are the two different objects that determine where the camera should be, the dark red is where they overlap, and the white is where the camera can’t go, the camera should seamlessly go across them
What is the actual result
When the player passes between the light and dark red, the camera glitches and snaps because it starts using a different object to determine the X and Y of the camera bounds