I’m looking to make sprites behave a certain way the closer they get to the camera’s edge. It seems like the simplest way to do it would be to determine their ‘on-screen’ coordinates, which would change if the camera moved, but all I can find is coordinate stuff relating to the whole world, not related to the camera. Any advice?
Related to the cameras, there’s CameraX() and CameraY(). You’ll find them in the Expressions blue button.
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Thanks, I think that’s what I need!