Camera in 3D model texture

Hi, I want to capture a camera view to create a dynamic texture on a 3D model but I can’t… If someone can help me. Thanks

const layerName = eventsFunctionContext.getArgument("layer");
const objects = eventsFunctionContext.getObjects("model3D")[0].get3DRendererObject(); 

const runtimeScene = eventsFunctionContext.getRuntimeScene();
const layer = runtimeScene.getLayer(layerName);

if (!layer) {
    console.error(`Le calque "${layerName}" n'existe pas.`);
    return;
}

const cameraHeight = layer.getCameraHeight();
const cameraWidth = layer.getCameraWidth();
const threeScene = layer.getRenderer().getThreeScene();
const threeRenderer = runtimeScene.getGame().getRenderer().getThreeRenderer();
const threeCamera = layer.getRenderer().getThreeCamera();

const renderTarget = new THREE.WebGLRenderTarget(cameraWidth, cameraHeight, {
    format: THREE.RGBAFormat,
    minFilter: THREE.LinearFilter,
    magFilter: THREE.LinearFilter,
    generateMipmaps: false,
});

function updateRenderTarget() {
    threeRenderer.setRenderTarget(renderTarget);
    threeRenderer.clear();
    threeRenderer.render(threeScene, threeCamera);
    threeRenderer.setRenderTarget(null);
}

for (let i in objects) {
    const threeObject = objects[i].get3DRendererObject();
    if (!threeObject) {
        console.error(`L'objet 3D "${objects[i].getName()}" n'est pas valide.`);
        continue;
    }
    updateRenderTarget();

    const texture = renderTarget.texture;

    if (threeObject.isMesh && threeObject.material) {
        threeObject.material.map = texture;
        threeObject.material.transparent = false;
        threeObject.material.needsUpdate = true;
    }

    threeObject.traverse((node) => {
        if (node.isMesh && node.material) {
            node.material.map = texture;
            node.material.transparent = false;
            node.material.needsUpdate = true;
        }
    });
}