I’m trying to make a function, and as part of the function it will do a tween to zoom out the camera, but no matter what I try the tween will just snap. The other tween that changes its position still works.
I’m trying to make a function, and as part of the function it will do a tween to zoom out the camera, but no matter what I try the tween will just snap. The other tween that changes its position still works.
If you’re setting the zoom to 2/3 that’s repeating 0.666666
It’s then tweening it to .67
That’s not much. Or are you changing the zoom of different layers? Base and layer. What is the zoom value of layer?
oh duh I forgot to remove the first thing I put from before I found the tween, that was the problem lmfao sorry for wasting your time
That event you screen snipped does not have a condition, so it will get actioned every game frame. Creating the same tween over and over does cause weird behaviour.
Add a condition to the event so it doesn’t get actioned while the tweening is happening, like a beginning of scene.
I believe the top screenshot is the function and the bottom the event sheet. If the variable doesnt get changed then that event might need a trigger once.
The way the image is cropped. It’s tough to tell if the event is a subevent
