I noticed that as an event limiting the camera, I could show it as if the camera did not come out of the room like in the game maker
But when I put the object in the center, it feels like the point is pointing down too far
So I’m going to modify the camera y center value
However, if I place these two camera events in one place, they will be replaced by camera events that will be executed later
Is there any way I can use them together?