Can´t export windows native game

I want to export windows native games “.exe” but i can´t, the option is not available. I need help please, do i have to activate this options?
:confused:

You need to select “Native game” when you create your project.
However, if your project is already created, you can switch the “platform” by going into the “Extensions” window and right-clicking on “Native platform” to activate it.

thanks, you helped me a lot

Hello i found a problem when i compiling native game i copied error

C:\Users\HomePC\AppData\Local\Temp/GDTemporaries/GD0x131fc628RuntimeObjectFile.o:GD0x131fc628RuntimeEventsSource.cpp:(.text+0x128): undefined reference to `_imp___ZN17RuntimeTextObject9SetStringERKN2gd6StringE’

C:\Users\HomePC\AppData\Local\Temp/GDTemporaries/GD0x131fc628RuntimeObjectFile.o:GD0x131fc628RuntimeEventsSource.cpp:(.text+0x259): undefined reference to `_imp___ZN17RuntimeTextObject9SetStringERKN2gd6StringE’

C:\Users\HomePC\AppData\Local\Temp/GDTemporaries/GD0x131fc628RuntimeObjectFile.o:GD0x131fc628RuntimeEventsSource.cpp:(.text+0x390): undefined reference to `_imp___ZN17RuntimeTextObject9SetStringERKN2gd6StringE’

C:\Users\HomePC\AppData\Local\Temp/GDTemporaries/GD0x131fc628RuntimeObjectFile.o:GD0x131fc628RuntimeEventsSource.cpp:(.text+0x4cd): undefined reference to `_imp___ZN17RuntimeTextObject9SetStringERKN2gd6StringE’

C:\Users\HomePC\AppData\Local\Temp/GDTemporaries/GD0x131fc628RuntimeObjectFile.o:GD0x131fc628RuntimeEventsSource.cpp:(.text+0x60a): undefined reference to `_imp___ZN17RuntimeTextObject9SetStringERKN2gd6StringE’

C:/Program Files (x86)/GDevelop/CppPlatform/MinGW32/bin/ld.exe: C:\Users\HomePC\AppData\Local\Temp/GDTemporaries/GD0x131fc628RuntimeObjectFile.o: bad reloc address 0x40 in section `.rdata’

collect2.exe: error: ld returned 1 exit status

Pls help someone.

Maybe an event is trying to change the string of a Text Object that doesn’t exist (wrong name) or with the Text Object extension deactivated? :confused:

This is probably the problem. Check in the extension’s list if the “Text object” extension is really enabled.