I have everything setup in the event editor so it should just kill the player when he touches the enemy but the enemies just kind of hover on the player without killing him. any tips to why
maybe you have more than one instance of player object. Try to debug counting player objects and show in a text on screen
Why don’t you show object dead in the same action than the collision.
Or you can set a variable to 1 and check it
for example you delete object player
do=1 scene variable ISdead
then check if ISdead=1 show dead